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Astriel Level 11 Breakdown

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This is a breakdown of level 11 in the Narrative Exercise Astriel.

Legend

Speaker: The name of the character speaking

Type: The type of dialogue

  • Fullscreen: dialogue at the bottom of the screen that freezes gameplay

  • Small: dialogue in a speech bubble that appears above the speaking character and doesn't freeze gameplay

The heroes start at the outskirts of Greenwood.

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Dialogue [Speaker: Zerestia, Type: Fullscreen]:

“Heroes, with Vork’s silence, you will have no choice but to decipher Brolg’s plans on your own.” ”My Sol light your heart and guide you on the path.”

Dialogue [Speaker: Vork, Type: Small]:

“You can’t stop us! Brolg is the strongest there is.”

Dialogue [Speaker: Spark, Type: Small]:

“Emph, we will see about that!”

Objective 1: “Follow Brolg’s trail.”

The heroes press on and fight through several packs of wolves. Once they get close to a forest clearing we trigger the following:

Dialogue [Speaker: Indago von Plume, Type: Small]:

“Haaaaa! Someone help meeeeeeeeee!”

Dialogue [Speaker: Lev, Type: Small]:

“Come, someone requires our assistance.”

Dialogue [Speaker: Spark, Type: Small]:

“You think?”

Objective 2: “Save the stranger.”

The heroes go to the forest clearing and see Indago von Plume being chased by a group of angry woodlings, upon which we trigger the following:

Dialogue [Speaker: Indago von Plume, Type: Small]:

“You there do something!”

Dialogue [Speaker: Lev, Type: Small]:

“Do not worry sir, the League of Heroes is here!”

The heroes defeat the woodlings.

Objective 3: “Talk to the Stranger.”

The heroes speak with Indago von Plume.

Dialogue [Speaker: Indago von Plume, Type: Fullscreen]:

“Can you believe it? Attacking a scholar as if he was a common brigand. What has the world come to?”

Dialogue [Speaker: Lev, Type: Fullscreen]:

“You should get out of here, these woods are unsafe.”

Dialogue [Speaker: Indago von Plume, Type: Fullscreen]:

“Unsafe!? I should have you know the woodlings were perfectly peaceful folks up until, well, now. I should know as I am an expert on the subject. Truly one of the continent's most fascinating species. Did you know-”

Dialogue [Speaker: Spark, Type: Fullscreen]:

“Yeah, yeah, yeah, have you seen a shardy glowy thingy by any chance?”

Dialogue [Speaker: Indago von Plume, Type: Fullscreen]:

“[slightly offended at being interrupted] I may have seen an object that fits that description, and I may know the destination of whom carries it.”

Dialogue [Speaker: Lev, Type: Fullscreen]:

“Great! Will you tell us where it is?”

Dialogue [Speaker: Indago von Plume, Type: Fullscreen]:

“Amm… Tell you what, as I find myself in need of protection we may come to a quid-pro-quo. That means a deal.”

Dialogue [Speaker: Spark, Type: Fullscreen]:

“[angry] Why you-”

Dialogue [Speaker: Lev, Type: Fullscreen]:

“What do you have in mind?”

Dialogue [Speaker: Indago von Plume, Type: Fullscreen]:

“You shall protect my body, heart, and soul with your life while I guide you to whom you seek. We are going the same way anyhow.”

Dialogue [Speaker: Lev and Spark, Type: Fullscreen]:

“Agreed.”

Dialogue [Speaker: Indago von Plume, Type: Fullscreen]:

“Excellent! Now, to the great Oak Gate.”

Objective 4: “Find the Oak Gate.”

The heroes defeat woodlings and wolf packs as they travel to the great Oak Gate.

Dialogue [Speaker: Spark, Type: Small]:

“Well, what now?”

Dialogue [Speaker: Indago von Plume, Type: Small]:

“You either get a kind hearted woodling to open the way forward or lean into your barbaric talents and fight the guardian.”

Dialogue [Speaker: Vork, Type: Small]:

“No, I won’t help!”

Part of the gate shifts and transforms into the guardian of the gate. It wakes up and attacks the heroes.

Objective 5: “Defeat the Guardian.”

Idalgo yells unhelpful advice during the battle. Every x-y seconds trigger one of these:

Dialogue [Speaker: Indago von Plume, Type: Small]:

“I have read that the left nostril is a weak point in such creatures. Or maybe not.”

Dialogue [Speaker: Indago von Plume, Type: Small]:

“Try using your elbows while swinging the sword.”

Dialogue [Speaker: Indago von Plume, Type: Small]:

“You should count to 3 before dodging an attack.”

Dialogue [Speaker: Indago von Plume, Type: Small]:

“Did you consider hitting him harder?”

After the fight is over, we trigger this dialogue:

Dialogue [Speaker: Indago von Plume, Type: Small]:

“Praise Sol I was here, I don’t see how you could have won without me.”

Dialogue [Speaker: Spark, Type: Small]:

“Can we just tie him to a tree and leave him?”

Dialogue [Speaker: Zerestia, Type: Fullscreen]:

“No, my heart tells me you will need him on the road ahead.”

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The level is over and the player is prompted to leave.

© 2024 Noa Mergi

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